How to Use
Typical Workflows
A) Level Artist (fast iteration)
Profile: Toggle
FPS,Unit,GPU, Nanite Overview, Light Complexity while dressing the scene.Analyze: Run Missing LODs + Excessive Triangles + Missing Nanite.
Fix top Critical items; re-scan.
Report to share snapshot with the team.
B) Tech Artist (focused optimization pass)
Analyze full set (Meshes/Materials/Lighting/Textures/Blueprints).
Sort by Severity, filter by Materials for instruction counts & samplers.
Batch fixes: LOD gen, collision simplification, shadow-caster pruning.
Report & export notes.
C) Final QA (pre-submit)
Profile:
Unit/GPU+ shadow/overdraw checks on target quality.Analyze: all checks enabled; ensure Critical = 0.
Report: archive with project commit hash.
Settings & Shortcuts
Shift + Scroll → Adjust
stat.maxpergroupCtrl → Reset Profile toggles (inside Perfector)
Custom Command → Run any console command without the Output Log
Last updated