How to Use

Typical Workflows

A) Level Artist (fast iteration)

  1. Profile: Toggle FPS, Unit, GPU, Nanite Overview, Light Complexity while dressing the scene.

  2. Analyze: Run Missing LODs + Excessive Triangles + Missing Nanite.

  3. Fix top Critical items; re-scan.

  4. Report to share snapshot with the team.

B) Tech Artist (focused optimization pass)

  1. Analyze full set (Meshes/Materials/Lighting/Textures/Blueprints).

  2. Sort by Severity, filter by Materials for instruction counts & samplers.

  3. Batch fixes: LOD gen, collision simplification, shadow-caster pruning.

  4. Report & export notes.

C) Final QA (pre-submit)

  1. Profile: Unit/GPU + shadow/overdraw checks on target quality.

  2. Analyze: all checks enabled; ensure Critical = 0.

  3. Report: archive with project commit hash.


Settings & Shortcuts

  • Shift + Scroll → Adjust stat.maxpergroup

  • Ctrl → Reset Profile toggles (inside Perfector)

  • Custom Command → Run any console command without the Output Log

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