Core Features

All features are NOT yet implemented, and is in the works.

🧠 Automatic Analysis

  • Scan entire scenes, folders, or selected assets

  • No need for naming conventions, metadata, or manual tagging

  • Works with both built-in, URP, and HDRP pipelines (where supported)


❌ Issue Categories

Meshes

  • Missing or misconfigured LODs

  • High triangle counts

  • Instantiated high-poly prefabs (with cost-per-instance estimates)

Materials

  • Too many texture slots or large texture sizes

  • Missing compression or inconsistent import settings

Lighting & UVs

  • Static meshes missing lightmap UVs

  • Overlapping UVs on baked geometry

  • Unlit objects marked for baking


🖼 Visual Feedback

  • Clean, color-coded results panel

  • Errors grouped by type, severity, or asset name

  • Expandable entries with detailed issue descriptions


🔍 Deep Filtering

  • Toggle between critical, warning, or all issues

  • Filter by issue category (e.g., only meshes or only lighting)

  • Focus mode: show only affected prefabs or assets

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