Core Features
All features are NOT yet implemented, and is in the works.
🧠 Automatic Analysis
Scan entire scenes, folders, or selected assets
No need for naming conventions, metadata, or manual tagging
Works with both built-in, URP, and HDRP pipelines (where supported)
❌ Issue Categories
Meshes
Missing or misconfigured LODs
High triangle counts
Instantiated high-poly prefabs (with cost-per-instance estimates)
Materials
Too many texture slots or large texture sizes
Missing compression or inconsistent import settings
Lighting & UVs
Static meshes missing lightmap UVs
Overlapping UVs on baked geometry
Unlit objects marked for baking
🖼 Visual Feedback
Clean, color-coded results panel
Errors grouped by type, severity, or asset name
Expandable entries with detailed issue descriptions
🔍 Deep Filtering
Toggle between critical, warning, or all issues
Filter by issue category (e.g., only meshes or only lighting)
Focus mode: show only affected prefabs or assets
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