All features are NOT yet implemented, and is in the works.
Scan entire scenes, folders, or selected assets
No need for naming conventions, metadata, or manual tagging
Works with both built-in, URP, and HDRP pipelines (where supported)
Meshes
Missing or misconfigured LODs
High triangle counts
Instantiated high-poly prefabs (with cost-per-instance estimates)
Materials
Too many texture slots or large texture sizes
Missing compression or inconsistent import settings
Lighting & UVs
Static meshes missing lightmap UVs
Overlapping UVs on baked geometry
Unlit objects marked for baking
Clean, color-coded results panel
Errors grouped by type, severity, or asset name
Expandable entries with detailed issue descriptions
Toggle between critical, warning, or all issues
Filter by issue category (e.g., only meshes or only lighting)
Focus mode: show only affected prefabs or assets
Last updated 7 months ago