How to Use
✅ Step 1 – Open the Tool
To launch the Analyzer, go to:
Tools > RenderTools > Analyzer > Run Analyzer
🔍 Step 2 – Choose What to Analyze
Once the window opens, you'll see multiple toggleable checkboxes grouped into categories like Meshes, Materials, Lighting, and Usage.
Some example checks include:
Missing LODs – Flags meshes without proper Level of Detail setup
High Triangle Count – Compares triangle count against thresholds for Mobile, Desktop, and Console
Empty Meshes – Finds mesh filters with no valid geometry
Duplicate Meshes – Highlights meshes reused too frequently
Missing UV2 – Detects static meshes with no lightmap UVs
Uncompressed Textures – Finds materials using large or uncompressed textures
You can:
Enable or disable specific checks
Adjust numeric thresholds for triangle count, material slots, etc.
Choose to scan either the open scene or selected prefabs
🧪 Step 3 – Click “Analyze”
After setting your filters and thresholds, click the Analyze button at the bottom.
This will:
Scan all selected targets
Compile results per issue type
Display them in the Console tab or Results window
📋 Step 4 – Review Results in the Console Tab
All detected issues are shown in the Console Tab, with sorting and filtering options.
Each issue shows:
The affected GameObject or prefab
The problem type (e.g. “Too many triangles”)
A severity level, color-coded for clarity
⚠️ Warning
Yellow
Minor issues, non-blocking but still worth fixing
🔶 Severe
Orange-ish
Moderate issues that may reduce performance or scalability
🔴 Critical
Red
Serious problems that can impact frame rate or memory use
You can click entries to highlight assets in the Project or Hierarchy, making it easy to fix them immediately.
💡 Tip: Use Platform-Aware Settings
RenderTools: Analyzer lets you tailor analysis for:
Mobile (low triangle threshold)
Desktop (moderate triangle budget)
Console (larger budgets, high-frequency asset reuse)
Select your target platform at the top before scanning to make results more accurate.
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