Render Technologies Docs
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  • Unreal Engine
    • Blood Designer
      • Overview
      • Getting Started
      • Material Customization
      • Exporting Textures
      • Best Practices and Tips
      • FAQ and Troubleshooting
      • Changelog
    • Nanite Foliage
      • Getting Started
      • Interaction
      • LargeWorld System (Advanced)
        • Foliage Mode
        • Landscape Grass Layers
      • Optimization & Performance
      • FAQ
      • Changelog
    • RenderTools Profiler
      • Core Features
      • How to Use
      • FAQ & Best Practices
      • Changelog
    • RenderTools Analyzer
      • Core Features
      • How to Use
      • FAQ & Best Practices
      • Changelog
    • RenderTools Performance Volumes
      • Core Features
      • How to Use
      • FAQ & Best Practices
      • Changelog
  • Unity
    • RenderTools Analyzer
      • Core Features
      • How to Use
      • FAQ & Best Practice
      • Changelog
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  1. Unreal Engine
  2. RenderTools Profiler

Core Features

🧠 Core Features

  • Quick Access Stats

    • stat FPS, stat GPU, stat SceneRendering, and more

  • Real-Time CVar Adjustments

    • Toggle features like Lumen, Nanite Visualization, Overdraw, Shadow Settings, and more

  • Editor-Only Tools

    • Designed to work during development only – no impact on packaged builds

  • Keyboard Shortcuts

    • E.g. Shift + Scroll to adjust stat.maxpergroup, CTRL to reset to default

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Last updated 4 months ago