Render Technologies Docs
  • Blood Designer
    • Overview
    • Getting Started
    • Material Customization
    • Exporting Textures
    • Best Practices and Tips
    • FAQ and Troubleshooting
    • Changelog
  • Nanite Foliage
    • Getting Started
    • Interaction
    • LargeWorld System (Advanced)
      • Foliage Mode
      • Landscape Grass Layers
    • Optimization & Performance
    • FAQ
    • Changelog
  • RenderTools Profiler
    • Core Features
    • How to Use
    • FAQ & Best Practices
    • Changelog
  • RenderTools Analyzer
    • Core Features
    • How to Use
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  • ❓ Where do my exported textures go?
  • ❓ My exported texture looks blurry — what’s wrong?
  • ❓ Can I export multiple blood textures at once?
  • ❓ Will exporting overwrite my previous blood texture?
  • ❓ Can I use my exported blood textures on meshes, decals, or materials?
  • ❓ Does Blood Designer support animated blood effects?
  • ⚡ Need More Help?
  1. Blood Designer

FAQ and Troubleshooting

❓ Where do my exported textures go?

After exporting, your blood textures are automatically:

  • Saved as EXR files in your project’s /Content/BloodDesigner/Exports folder (by default).

  • Imported back into Unreal Engine as .uasset files.

  • You’ll find them in your Content Browser, ready to use.


❓ My exported texture looks blurry — what’s wrong?

⚡ This usually happens when Texture Streaming was left enabled during export.

✅ Always disable Texture Streaming in the Export Settings before exporting to guarantee full resolution and sharpness.

🔄 Note: Sometimes you may need to toggle the Texture Streaming option off and on again to properly refresh the blueprint and ensure the full-quality export.


❓ Can I export multiple blood textures at once?

Currently, Blood Designer exports one texture at a time. ▶️ To create multiple variations, simply:

  • Duplicate your BP_BloodDesigner actor.

  • Tweak the material settings slightly.

  • Export each version individually.


❓ Will exporting overwrite my previous blood texture?

Yes. ▶️ If you export a new blood texture with the same name as an existing one, the old texture will be overwritten automatically.

✅ To avoid losing work, always rename your textures after export if you want to keep multiple versions.


❓ Can I use my exported blood textures on meshes, decals, or materials?

Absolutely! 🖼️ Your exported blood textures behave like any regular texture inside Unreal Engine:

  • Apply them to decals for level splatter.

  • Use them in materials on props, floors, walls, or characters.

  • Blend them into complex shader setups for dynamic effects.


❓ Does Blood Designer support animated blood effects?

No. ▶️ Blood Designer focuses on static blood textures (non-animated). It’s built for creating high-quality splats, pools, and stains — not dynamic splatter animations.


⚡ Need More Help?

If you encounter issues or have suggestions, feel free to contact us:

We’re always happy to support you and improve Blood Designer based on your feedback!

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