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  • Blood Designer
    • Overview
    • Getting Started
    • Material Customization
    • Exporting Textures
    • Best Practices and Tips
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  • Nanite Foliage
    • Getting Started
    • Interaction
    • LargeWorld System (Advanced)
      • Foliage Mode
      • Landscape Grass Layers
    • Optimization & Performance
    • FAQ
    • Changelog
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  1. Nanite Foliage

Getting Started

Still in the works.

Whether you're using manual foliage painting or automated grass layers, this pack is optimized for performance and visual quality - powered by Nanite and optionally extended with our LargeWorld System.

✅ Prerequisites

Before you start, make sure your project is ready:

  • ✅ Unreal Engine 5.1+

  • ✅ Nanite Enabled (Still works with LODs, but isn't built for it)

  • ✅ Virtual Shadow Maps Enabled (Highly recommended)

  • ✅ Landscape created or scene where foliage will be placed

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Last updated 2 months ago