Render Technologies Docs
  • Blood Designer
    • Overview
    • Getting Started
    • Material Customization
    • Exporting Textures
    • Best Practices and Tips
    • FAQ and Troubleshooting
    • Changelog
  • Nanite Foliage
    • Getting Started
    • Interaction
    • LargeWorld System (Advanced)
      • Foliage Mode
      • Landscape Grass Layers
    • Optimization & Performance
    • FAQ
    • Changelog
  • RenderTools Profiler
    • Core Features
    • How to Use
    • FAQ & Best Practices
    • Changelog
  • RenderTools Analyzer
    • Core Features
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  • πŸ›  Main Sections
  • 🎯 Why Customize Layers?
  • ⚑ Quick Workflow Tip
  1. Blood Designer

Material Customization

🎨 Blood Designer’s material system gives you full creative control over the look and feel of your blood textures. It’s based on a highly modular Material Instance called MI_BloodDesigner, which you can tweak directly inside the editor.

By adjusting different parameters, you can create anything from subtle stains to large, detailed blood pools.


πŸ›  Main Sections

When you select the Designer material (inside BP_BloodDesigner), you'll see these key customization areas:


🧩 Base Settings

  • Base Texture: Choose the main base texture for your blood (optional).

  • UV Scaling: Adjust how much the base texture repeats across the plane.

  • Opacity: Control the overall transparency of the blood.


🩸 Layer 01 (Primary Layer)

Layer 01 forms the main body of your blood splatter.

You can control:

  • Noise Texture 🎨 Select a procedural noise to define the blood’s overall pattern.

  • Sphere Mask Texture πŸ§ͺ Adds a mask to create a more organic, radial falloff or custom edges.

  • Layer Intensity πŸ”₯ Controls how strong/dark this layer appears.

  • UV Tiling 🧡 Scale the size of the noise texture independently.

  • Noise Detail & Distortion 🌊 Adjust how sharp or blurry the noise looks and add subtle warping for realism.

  • Layer Opacity πŸ‘» Set how transparent this specific layer is compared to others.


🩸 Optional: Layer 02 (Secondary Layer)

Layer 02 gives you an additional blood pass if you want more complexity or color variation.

You can control:

  • Enable/Disable Layer 02 πŸ”„

  • All the same settings as Layer 01 (Noise, Sphere Mask, UVs, Intensity, Opacity).

▢️ Pro Tip: Use Layer 02 with a different noise or color to add variation and realism without needing multiple decals.


🎯 Why Customize Layers?

βœ… Add more detail to blood pools or large splashes. βœ… Blend different noise patterns for a more natural look. βœ… Create light vs. dark blood variations for story or scene differences. βœ… Achieve stylized, painterly, or gritty effects depending on your project.


⚑ Quick Workflow Tip

After tweaking material settings:

  • Always preview your blood on the black plane in the scene.

  • Minor tweaks to Noise UV or Intensity can dramatically change the blood's "feel"!

  • Keep "Layer 02" disabled if you only need quick, simple blood splats.

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Last updated 1 month ago