Render Technologies Docs
  • Blood Designer
    • Overview
    • Getting Started
    • Material Customization
    • Exporting Textures
    • Best Practices and Tips
    • FAQ and Troubleshooting
    • Changelog
  • Nanite Foliage
    • Getting Started
    • Interaction
    • LargeWorld System (Advanced)
      • Foliage Mode
      • Landscape Grass Layers
    • Optimization & Performance
    • FAQ
    • Changelog
  • RenderTools Profiler
    • Core Features
    • How to Use
    • FAQ & Best Practices
    • Changelog
  • RenderTools Analyzer
    • Core Features
    • How to Use
    • FAQ & Best Practices
    • Changelog
Powered by GitBook
On this page
  1. RenderTools Profiler

How to Use

✅ Step 1 – Open the Tool

Open RenderTools: Profiler by going to: RenderToolsProfiler > Widgets > Profiler > RenderToolProfiler , right-click on it and press "Run Editor Utility Widget".


▶️ Step 2 – Toggle Performance Stats

Inside the tool, you’ll find a list of stat command toggles:

  • stat GPU

  • stat FPS

  • stat SceneRendering

  • stat Foliage

  • And more...

Click a button to enable that stat overlay in the viewport. Click it again to turn it off.


🎯 Step 3 – Use Built-In Shortcuts

The following shortcuts are available by default:

Shortcut

Action

CTRL

Resets toggled stats to default state

Shift + Scroll

Adjusts stat.maxpergroup value live

💡 These shortcuts are great for quickly tuning the scene without opening the console.


🧪 Step 4 – Monitor While You Work

Keep the stat overlays on while:

  • Navigating your level

  • Simulating lighting

  • Testing foliage or dense assets

Use stat GPU and stat SceneRendering together to catch performance spikes as you build.

PreviousCore FeaturesNextFAQ & Best Practices

Last updated 1 month ago