How to Use
✅ Step 1 – Open the Tool
Open RenderTools: Analyzer by going to:
RenderToolsAnalyzer > Widgets > Analyzer > RenderToolAnalyzer
, right-click on it and press "Run Editor Utility Widget".
🧩 Step 2 – Choose What to Analyze
Once the tool is open, you’ll see a list of available checks under different categories:
Examples of available checks:
Missing LODs – Flags meshes without LODs
Missing Nanite – Detects meshes not using Nanite
Empty Meshes – Finds static meshes with no geometry
Duplicate Meshes – Identifies meshes used multiple times in the same location
✅ Simply tick the boxes for the issues you want to scan for. 🔧 You can adjust numeric thresholds (like triangle count) directly in the panel.
▶️ Step 3 – Click “Analyze”
Once your checks are selected and thresholds are set, click the Analyze button at the bottom.
The tool will now scan the current level.
🧪 Step 4 – Check the Console Tab
After running the analysis, switch to the Console tab at the top of the tool. This is where you’ll find all the results from the checks you selected.
Each issue is categorized by severity and color-coded for clarity:
Severity
Color
Meaning
⚠️ Warning
Yellow
Low-priority issues. Often non-blocking but still worth fixing.
🚨 Severe
Orange-ish
Medium-priority problems that could impact performance or quality.
❌ Critical
Red
High-priority issues that will negatively affect performance.
Each result will show:
The asset name or actor causing the issue
What the issue is (e.g. “Missing Nanite,” “Too Many Materials,” etc.)
The severity level
You can use this view to prioritize your optimization pass. Starting with Critical, then working your way down.
💡 Tip: Double-check thresholds like triangle count or max material slots before running the analysis to fine-tune what counts as "Severe" or "Critical".
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