Render Technologies Docs
  • Blood Designer
    • Overview
    • Getting Started
    • Material Customization
    • Exporting Textures
    • Best Practices and Tips
    • FAQ and Troubleshooting
    • Changelog
  • Nanite Foliage
    • Getting Started
    • Interaction
    • LargeWorld System (Advanced)
      • Foliage Mode
      • Landscape Grass Layers
    • Optimization & Performance
    • FAQ
    • Changelog
  • RenderTools Profiler
    • Core Features
    • How to Use
    • FAQ & Best Practices
    • Changelog
  • RenderTools Analyzer
    • Core Features
    • How to Use
    • FAQ & Best Practices
    • Changelog
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  1. RenderTools Analyzer

How to Use

✅ Step 1 – Open the Tool

Open RenderTools: Analyzer by going to: RenderToolsAnalyzer > Widgets > Analyzer > RenderToolAnalyzer , right-click on it and press "Run Editor Utility Widget".


🧩 Step 2 – Choose What to Analyze

Once the tool is open, you’ll see a list of available checks under different categories:

Examples of available checks:

  • Missing LODs – Flags meshes without LODs

  • Missing Nanite – Detects meshes not using Nanite

  • Empty Meshes – Finds static meshes with no geometry

  • Duplicate Meshes – Identifies meshes used multiple times in the same location

✅ Simply tick the boxes for the issues you want to scan for. 🔧 You can adjust numeric thresholds (like triangle count) directly in the panel.


▶️ Step 3 – Click “Analyze”

Once your checks are selected and thresholds are set, click the Analyze button at the bottom.

The tool will now scan the current level.


🧪 Step 4 – Check the Console Tab

After running the analysis, switch to the Console tab at the top of the tool. This is where you’ll find all the results from the checks you selected.

Each issue is categorized by severity and color-coded for clarity:

Severity

Color

Meaning

⚠️ Warning

Yellow

Low-priority issues. Often non-blocking but still worth fixing.

🚨 Severe

Orange-ish

Medium-priority problems that could impact performance or quality.

❌ Critical

Red

High-priority issues that will negatively affect performance.

Each result will show:

  • The asset name or actor causing the issue

  • What the issue is (e.g. “Missing Nanite,” “Too Many Materials,” etc.)

  • The severity level

You can use this view to prioritize your optimization pass. Starting with Critical, then working your way down.

💡 Tip: Double-check thresholds like triangle count or max material slots before running the analysis to fine-tune what counts as "Severe" or "Critical".

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Last updated 2 months ago