Core Features
All features are NOT yet implemented, and is in the works.
🧠 Dynamic Volume-Based CVar Control
Apply custom CVar values when the player enters specific volumes. Automatically restores values when they exit. No code needed - just configure in the Details panel.
🎛️ Per-Scalability Configuration
Override values based on the player's current scalability settings (Low to Cinematic). Create precision performance zones without affecting global project settings.
🧱 Multi-CVar Support
Each volume can control multiple CVars — ideal for tuning Lumen, Reflections, Shadows, or any other system at once. Examples:
r.Lumen.ScreenProbeGather.DownsampleFactor
r.VolumetricCloud
🏷️ Custom Actor Tagging
Support for Trigger Actor Tags. Use in multiplayer or custom pawn setups to target specific actors beyond just GetPlayerPawn()
.
⚡ Lightweight & Modular
Built entirely in Blueprints. Works at runtime without replication or code dependencies. Easy to integrate into any project or performance pipeline.
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