Core Features

All features are NOT yet implemented, and is in the works.

🧠 Dynamic Volume-Based CVar Control

Apply custom CVar values when the player enters specific volumes. Automatically restores values when they exit. No code needed - just configure in the Details panel.


🎛️ Per-Scalability Configuration

Override values based on the player's current scalability settings (Low to Cinematic). Create precision performance zones without affecting global project settings.


🧱 Multi-CVar Support

Each volume can control multiple CVars — ideal for tuning Lumen, Reflections, Shadows, or any other system at once. Examples:

  • r.Lumen.ScreenProbeGather.DownsampleFactor

  • r.VolumetricCloud


🏷️ Custom Actor Tagging

Support for Trigger Actor Tags. Use in multiplayer or custom pawn setups to target specific actors beyond just GetPlayerPawn().


⚡ Lightweight & Modular

Built entirely in Blueprints. Works at runtime without replication or code dependencies. Easy to integrate into any project or performance pipeline.

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