Getting Started
Blood Designer is easy to set up and use directly inside Unreal Engine 5. Follow these simple steps to create and export your own blood textures! 🎨🩸
✅ Step 1 – Add Blood Designer to Your Scene
▶️ In the Content Browser, find the Blueprint called BP_BloodDesigner
.
▶️ Drag and drop BP_BloodDesigner
into your level.
You’ll see a black plane appear — this is the working area where your blood will be previewed and captured.
🧩 Step 2 – Customize Your Blood Design
▶️ Select the placed BP_BloodDesigner
in the scene.
▶️ In the Details Panel, locate the Designer material instance (MI_BloodDesigner
).
🎨 Tweak your blood properties by adjusting:
Base texture
Noise layers
Sphere mask textures
UV scaling
Intensity and opacity
Noise detail and distortion
Every adjustment you make will immediately update the blood preview on the black plane!
📸 Step 3 – Export Your Blood Texture
▶️ Scroll down in the Details Panel under the "Export Settings" section.
▶️ Choose your Export Resolution:
512x512 or 1024x1024 (for quick tests)
2048x2048 or 4096x4096 (for best quality and assumption)
8192x8192 (for maximum quality, not recommended!)
▶️ Press the Export button.
Blood Designer will bake your design into a Render Target, export it, and reimport it into Unreal Engine as a new texture asset (.uasset
) — ready to use anywhere in your project! 🖼️
🧠 Tips Before You Export
Make sure you are happy with the blood look before exporting.
Higher export resolutions may take a few extra seconds to bake, and requires tons of VRAM.
You can disable Texture Streaming if you want full-quality previews in the editor.
⚡ That’s it!
You’re now ready to create and export stunning blood textures for your Unreal Engine projects!
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