Render Technologies Docs
  • Blood Designer
    • Overview
    • Getting Started
    • Material Customization
    • Exporting Textures
    • Best Practices and Tips
    • FAQ and Troubleshooting
    • Changelog
  • Nanite Foliage
    • Getting Started
    • Interaction
    • LargeWorld System (Advanced)
      • Foliage Mode
      • Landscape Grass Layers
    • Optimization & Performance
    • FAQ
    • Changelog
  • RenderTools Profiler
    • Core Features
    • How to Use
    • FAQ & Best Practices
    • Changelog
  • RenderTools Analyzer
    • Core Features
    • How to Use
    • FAQ & Best Practices
    • Changelog
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  • ❓ FAQ
  • ✅ Best Practices
  1. RenderTools Analyzer

FAQ & Best Practices

❓ FAQ

Does Analyzer change any assets automatically? No. It only inspects and reports - all changes are manual to avoid unintended modifications.

Can I analyze specific folders or assets? Not at this current moment, but it is planned.

Does it support Nanite and Lumen? Yes. It checks for Nanite usage, LODs, and material compatibility with modern UE5 rendering features.

What’s the difference between Analyzer and Profiler?

  • Analyzer = Scans and reports static issues with assets, meshes, materials, etc.

  • Profiler = Real-time stat overlays and performance visibility.

They’re designed to be used together for full performance control.


✅ Best Practices

  • 🧪 Run Analyzer before major milestone builds (e.g. Alpha, Beta, Release Candidate)

  • 🎯 Focus on the critical errors first, then work through warnings

  • 🧰 Combine with other RenderTools like Profiler for better optimization workflow

  • 💡 Use Analyzer early when importing third-party assets to clean them up before use

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Last updated 2 months ago